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All About FIELD ATHLETICS

LISTS: List of Sports, Olympic Athletics Events

SEE ALSO: COMBINED EVENTS AND TRACK ATHLETICS

 

OVERVIEW

Objective: Field athletics is a contest, or series of contests, to find out which competitor can jump the highest or furthest, or throw the furthest.

Athletics is a main Olympic event. It is an umbrella term used to describe all forms of sprinting, running, and other track and field-based activities.

In many competitions, competitors are allowed between three and six individual trials in an order of competition decided by the organisers, with their best times being used for the awarding of points and determining who is the winner. This generally applies to all events except the high jump and pole vault, where competitors have three attempts at each height, and are disqualified after three consecutive failures.

Field athletics can be grouped into two main categories - jumping and throwing.

Jumping

Throwing

DETAILED RULES

High Jump

This event is to see who can jump the highest. A bar is placed between two upright poles, and the competitors attempt to jump over it, without knocking the bar down, landing on the padding on the other side.

The starting height will be set, and the bar will be raised by a set increment at the end of every round (after each competitor has jumped), until everyone is eliminated. Then, the highest jumps are counted to determine the winner.

Competitors do not have to attempt every height, and they do not have to take all three attempts at a particular height. They cannot go back down a height, and also, they cannot attempt a jump at a particular height once they have said they will pass.

The jump must be made from one foot. If a competitor hits the bar while jumping, the bar may wobble, as long as it does not fall. The competitor must not touch the ground between making the jump and going over the bar.

Long Jump

This event is to see who can jump the furthest from a single jump. The competitors may take a run-up of unlimited length, as long as they jump before they reach the scratch line. This is a line in front of the landing area, usually a plank of wood pressed into the ground. If the competitor touches the ground beyond this point before jumping, the jump does not count.

landing area for long jump and triple jump

The landing area for long jump, as opposed to being a padded area, is a long sand pit. The jump is measured at the last point that the competitors' body touches the sand. So, if a competitor lands in the sand, and puts their hands back to steady themselves, then the jump is counted from the point where the hands are. The sand is raked flat between each jump to ensure that jumps can be seen clearly.

The competitor will leave the pit from the front to avoid reducing their jump distance.

Pole Vault

This event is to see who can jump the highest by using a pole to propel themselves across the bar.

The starting height will be set, and the bar will be raised by a set increment at the end of every round (after each competitor has jumped), until everyone is eliminated. Then, the highest jumps are counted to determine the winner.

Competitors do not have to attempt every height, and they do not have to take all three attempts at a particular height. They cannot go back down a height, and also, they cannot attempt a jump at a particular height once they have said they will pass.

The run-up can be any length. When vaulting, the pole is placed into a sunken box just at the end of the run-up to prevent it from slipping. The pole vaulter is not allowed to climb up the pole, although once they have jumped, swinging to a handstand or similar manoeuvre is allowed.

Triple Jump

This event is to see who can jump the furthest with three movements. The movements must be continuous and carried out in the following order.

Hop - the landing must be made on the same foot as was used for take-off
Step - the opposite foot must then be used for landing as was used for take-off
Jump - any controlled form of landing is acceptable

The competitors may take a run-up of unlimited length, as long as they jump before they reach the scratch line.

landing area for long jump and triple jump

There is a line in front of the landing area, usually a plank of wood pressed into the ground. If the competitor touches the ground beyond this point before jumping, the jump does not count. The scratch line and take-off board will be set at a specified distance from the sand pit, this will be 9 metres (30 feet), 11 metres (36 feet), or 13 metres (43 feet), depending on the standard of the competition.

The landing area for triple jump, as with long jump, is a long sand pit. The jump is measured at the last point that the competitors' body touches the sand. So, if a competitor lands in the sand, and puts their hands back to steady themselves, then the jump is counted from the point where the hands are. The sand is raked flat between each jump to ensure that jumps can be seen clearly.

The competitor will leave the pit from the front to avoid reducing their jump distance.

Discus

This event is to see who can throw the discus the furthest.

A discus is shaped like two plates put together face to face. It is made from plastic and wood, and usually edged with metal.

discus

The competitor stands in a concrete circle which measures 2.5 metres (8 feet) across. There is a 40 degree sector of field marked alongside the circle which marks the area that the discus must be thrown into. The lines start at the circle and widen across the entire field of competition.

Discus throwing area

This is the circle where competitors will stand to throw the discus. The arrow marks where the item is to be thrown into.

After the discus has landed, the competitor will step out of the back half of the circle. There are no specific rules about how the discus must be thrown, unlike the javelin and shot putt.

The competitor may rotate up to four times, and must not leave the circle until the discus has landed.

Competition discus weights

Under 13
Male: 1 kilogram (2.2 pounds)
Female: 75 grammes (1.65 pounds)

Under 15
Male: 1.25 kilograms (2.8 pounds)
Female: 1 kilogram (2.2 pounds)

Under 17
Male: 1.5 kilograms (3.3 pounds)
Female: 1 kilogram (2.2 pounds)

Under 20
Male: 1.75 kilograms (3.9 pounds)
Female: 1 kilogram (2.2 pounds)

Senior (Adult)
Male: 2 kilograms (4.4 pounds)
Female: 1 kilogram (2.2 pounds)

Hammer

This event is to see who can throw the hammer the furthest.

The hammer is a heavy metal ball, like the shot, on the end of a wire. There is a swivel attaching the wire to the ball, and a triangular handle at the other end of the wire.

hammer

The circle is 2.135 metres (7 feet) across (diameter), and the sector into which the hammer must be thrown is 40 degrees. As with the shot and discus, the circle is surrounded by a metal rim. Stepping onto the metal rim also counts as outside the circle.

The competitor may rotate up to four times, and must not leave the circle until the hammer has landed.

Throwing area for hammer and shot

The competitor may wear gloves to protect the hands, but these and the hammer are subject to strict rules. This is because a long distance between the shoulders and the hammer-head makes for an advantage to the thrower, due to greater leverage. The length of the hammer is measured from the inside of the handle, to the tip of the ball.

The hammer can be thrown with any style or method, and it is released over the shoulder. The hammer may touch the ground during the swinging, this is not a foul as long as the competitor keeps moving. If the hammer does not touch the ground when the thrower is rotating, they may stop, if they wish, and restart the throw.

The competitor must not leave the circle until after the hammer has landed. When they do leave the circle it must be in a controlled manner.

Competition hammer weights

Under 13
Male: 3.25 kilograms (7.2 pounds)
Female: N/A

Under 15
Male: 4 kilograms (8.8 pounds)
Female: N/A

Under 17
Male: 5 kilograms (11 pounds)
Female: 4 kilograms (8.8 pounds)

Under 20
Male: 6.25 kilograms (13.8 pounds)
Female: 4 kilograms (8.8 pounds)

Senior (Adult)
Male: 7.26 kilograms (16 pounds)
Female: 4 kilograms (8.8 pounds)

Javelin

This event is to see who can throw the javelin the furthest.

The javelin is a little like a spear. It made of metal alloy, and has a sharp point, a shaft, and a cord grip for when it is held prior to throwing.

The thrower runs along a run-up track and must throw the javelin before reaching the scratch line, (red line on the diagram below) releasing the javelin into the specified area of field.

javelin throwing area

The width of the run-up track is four metres (13 feet). The sector that the javelin must be thrown into is 29 degrees. The scratch line extends 75 centimetres (29.5 inches) beyond either side of the run-up track.

The thrower must not cross the scratch line, or the line extensions on either side, at any time, before, during or after the throw. When the javelin is thrown, it does not have to stick into the ground, or make a mark, but it does have to land point first.

The throw itself must be over the shoulder, using one arm. No spinning while throwing, or any other technique is allowed.

Competition javelin weights

Under 13
Male: 400 grammes (0.8 pounds)
Female: 400 grammes (0.8 pounds)

Under 15
Male: 600 grammes (1.3 pounds)
Female: 600 grammes (1.3 pounds)

Under 17
Male: 700 kilograms (1.5 pounds)
Female: 600 grammes (1.3 pounds)

Under 20
Male: 800 kilograms (1.76 pounds)
Female: 600 grammes (1.3 pounds)

Senior (Adult)
Male: 800 kilograms (1.76 pounds)
Female: 600 grammes (1.3 pounds)

Competition javelin lengths

600 grammes (1.3 pounds) - 2.2 metres - 7.2 feet
800 grammes (1.76 pounds) - 2.6 metres - 8.5 feet

Shot putt

This event is to see who can throw the shot the furthest.

Throwing area for hammer and shot

The shot is a heavy metal ball which is putt (thrown, hence the name) from the concrete circle. It is held between one shoulder and the chin, and is thrown with one arm only. It cannot be held behind the line of the shoulders. The competitor must start the throw from a still position.

The competitor may rotate up to four times, and must not leave the circle until the shot has landed. They can enter the circle from any direction, but must leave it from the back half.

Competition shot weights

Under 13
Male: 3.25 kilograms (7.2 pounds)
Female: 2.75 kilograms (6.06 pounds)

Under 15
Male: 4 kilograms (8.8 pounds)
Female: 3.25 kilogram (7.2 pounds)

Under 17
Male: 5 kilograms (11 pounds)
Female: 4 kilogram (8.8 pounds)

Under 20
Male: 6.25 kilograms (13.8 pounds)
Female: 4 kilogram (8.8 pounds)

Senior (Adult)
Male: 7.26 kilograms (16 pounds)
Female: 4 kilogram (8.8 pounds)

GLOSSARY

Scratch line - the line where the run-up stops, and the jump or throw must be made

COMMENTS

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